在C#网络编程领域实现五子棋游戏,既是经典案例实践,也是理解Socket通信与多线程协同的理想场景,本文将从网络架构设计、核心代码实现到安全校验机制,为您拆解开发要点,代码示例均已通过Visual Studio 2022环境验证,兼容.NET 6+框架。
<section class="network-architecture">
<h3>一、网络通信架构设计</h3>
<div class="architecture-diagram">
<!-- 此处应有SVG架构图 -->
<p class="diagram-alt-text">[服务器-客户端架构示意图:采用TCP长连接保证落子同步]</p>
</div>
<ul class="feature-list">
<li><strong>协议选择</strong>:优先TCP协议(报文编号+ACK确认机制)</li>
<li><strong>心跳机制</strong>:每30秒发送0xFFFF空包维持连接</li>
<li><strong>数据压缩</strong>:使用DeflateStream压缩棋局状态数据</li>
</ul>
</section>
<section class="core-code">
<h3>二、关键代码实现</h3>
<div class="code-block">
<pre><code class="language-csharp">
// 异步TCP服务端示例
public class GameServer {
private TcpListener _listener;
public async Task StartAsync(int port) {
_listener = TcpListener.Create(port);
_listener.Start();
while (true) {
var client = await listener.AcceptTcpClientAsync();
= HandleClientAsync(client);
}
}
private async Task HandleClientAsync(TcpClient client) {
using var stream = client.GetStream();
byte[] buffer = new byte[1024];
int bytesRead = await stream.ReadAsync(buffer);
// 解析棋局指令...
}